游戏化对戒烟的影响:一项系统综述与荟萃分析

The impact of gamification on smoking cessation: A systematic review and meta-analysis

作者信息Dina Syazana Ho Imran Ho, Fathiah Jabir, Siti Norain Sallahuddin, Nur Atiqah Mohd Ahwan, Ghaneshinee Sathiyaseelan, Mohamad Izzi Zahari, Mohd Rohaizat Hassan, Azmawati Mohammed Nawi
PMID40575736
发布时间2025-06-26
DOI10.18332/tid/203937

实验完整度

本系统综述基于15项随机对照试验的汇总分析,未提供原始实验方法细节,数据来源于已发表研究,缺乏直接实验验证。

主要模型

随机对照试验(RCT)队列(15项研究,共5075名参与者)

重点核对

纳入研究均为随机对照试验,对照组为非游戏化或标准戒烟干预。 主要结局为戒烟率,通过自我报告或生化验证(一氧化碳或唾液可替宁)确认。 研究随访时间分为短(<6个月)和长(≥6个月)两个阶段。 使用随机效应模型合并分析,并以相对危险度(RR)作为效应量。

摘要

Introduction: The rise of mobile health (mHealth) has led to increased adoption of mobile apps for smoking cessation. The integration of gamification has been found to be positively associated with higher app engagement, smokers' self-efficacy and motivation to quit. This systematic review and meta-analysis aimed to identify and assess the game elements incorporated into smoking cessation applications and evaluate the effectiveness of gamified interventions on smoking cessation outcomes. Methods: A comprehensive search was conducted in PubMed, Web of Science, Scopus, Cochrane Central Register of Controlled Trials (CENTRAL), and WHO International Clinical Trials Registry Platform (ICRTP) and ClinicalTrials.gov databases from inception to November 2024. Eligible studies included interventional trials comparing gamification-based smoking cessation strategies with non-gamified control groups. Two independent reviewers performed study screening, data extraction, and quality assessment using the Cochrane Handbook for Systematic Reviews. Outcomes were narratively synthesized, and comparable studies were pooled based on follow-up time and abstinence duration. A random-effects meta-analysis assessed smoking abstinence using relative risk (RR) as the effect measure. Heterogeneity was evaluated using Cochran's Q and I2 index. The study was registered with the International Prospective Register of Systematic Reviews (PROSPERO) under the reference number CRD42024611631. Results: Fifteen randomized controlled trials (RCTs) with a total of 5075 participants met the inclusion criteria. Key gamification elements included competition, milestone recognition, storytelling, and rewards. The pooled meta-analysis demonstrated a significant impact of gamified interventions on smoking abstinence. The strongest effects were observed within the first six months of intervention (RR=1.91; 95% CI: 1.47-2.47, p<0.001). Long-term effects remained significant beyond six months (RR=1.37; 95% CI: 1.05-1.79, p=0.02). Sensitivity analysis confirmed the robustness of these findings. Conclusions: Gamification-based interventions significantly improve smoking cessation outcomes, particularly in the short-term. However, the diminishing effects over time highlight the importance of long-term engagement. While these findings are promising, limitations such as heterogeneity in follow-up periods, reliance on some self-reported outcomes, and the inability to isolate specific gamification components may affect the generalizability of results. Leveraging gamification's potential can still transform smoking cessation efforts, offering scalable and engaging solutions for lasting behavioral change.

实验结论

提炼研究问题、关键发现与证据,快速把握文章的核心贡献。

研究问题
游戏化戒烟干预相比非游戏化干预能否提高戒烟率?
核心机制
游戏化通过奖励、竞争、里程碑识别和叙事等元素增强用户参与和动机,从而促进戒烟行为改变。
主要证据
基于15项RCT的荟萃分析显示,短于6个月的戒烟率显著提高(RR=1.91),长于6个月仍有显著效果(RR=1.37)。
研究意义
游戏化干预可显著改善戒烟结果,尤其短期效果显著,但长期效果减弱,需关注长期参与策略。

研究路径

按研究推进顺序梳理实验设计、验证步骤与关键观察。

1

系统文献检索与筛选

识别符合纳入标准的随机对照试验

在PubMed、Web of Science、Scopus、CENTRAL、WHO ICRTP和ClinicalTrials.gov数据库中检索从建库至2024年11月的相关研究,经去重、标题/摘要筛选和全文评估后纳入15项RCT。

2

数据提取与质量评价

提取研究特征和结局数据,评估偏倚风险

由两名独立评审者提取数据,并使用Cochrane RoB 2工具评估偏倚风险。

3

荟萃分析

定量合并干预效果

使用随机效应模型合并相对风险(RR),按随访时间进行亚组分析,并进行敏感性分析。

研究方法

按研究目的归类文中使用的方法,便于定位所需技术。

产品清单

关键环节

汇总复现实验时建议重点确认的条件及原文阅读提示。

环节核对要点
文献检索
检索数据库:PubMed, Web of Science, Scopus, CENTRAL, WHO ICRTP, ClinicalTrials.gov;检索时间:建库至2024年11月;关键词组合:吸烟者、游戏化、戒烟结局。
阅读提示:Methods - Data sources and search strategies
研究筛选
纳入标准:随机对照试验,比较游戏化戒烟干预与非游戏化对照;排除标准:会议摘要、非同行评审文献。
阅读提示:Methods - Eligibility criteria
数据提取
提取数据:研究特征(年份、国家、设计、样本量等)、干预描述(游戏元素、时长)、对照特征、结局指标。
阅读提示:Methods - Data extraction